Users Manual

FCC ID: QEAHYPER27T

Users Manual

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FCCID_721953

R/C CONTROL . READY TO FLY!


 Nyper Flyer                                                                                               Upersol
   BATTERIES REQUIRED: 10 x "C", 1 x "9v‘ (sold separately)
   Full charge will take approximately 5 min 30 sec.
   WARNING! Always use under direct adult supervision. For use with ages 8 and up.
   Please read instruction booklet carefully before operating Hyper Flyer.
   Please keep instruction booklet and display box for future reference.
   Any Questions: ~:
   PLEASE DO NOT TAKE YOUR PRODUCT TO THE STORE.
   Call our Customer Service: Kid Galaxy Customer Service, Toll free at 1—800—816—1135




 1. CONTENTS




                                                  Controller                             Battery Charger    Instruction Manual

 2. DESCRIPTION OF PARTS
  Hyper Flyer                                                                            Battery charger



 Charging Jack

                                                                                           Battery charger
   OFFL EFON                                                                               cord compartment
       4—p
 Power Switch                                                                               Light will flash when charging
                                                                                            then turn off when charging is
                                                                                            complete

 Controller
               Speed Lever _                                                                        Steering Lever
                                                                                Control Levers
                                                           Rolling
                                                           button




                                                                                                                            P. 1— 7


3. PREPARATION FOR FLIGHT
 A. Attach antenna and load battery in controller
                             Insert and screw the antenna into the top of controller.
                             a. Use a Phillip‘s screwdriver to unscrew the battery box cover.
                             b. Insert a 9 volt battery, aligned to the (+), (—) signs as
                                indicated in the battery compartment.
                             c. Replace the battery box cover and tighten screw


 B. Load batteries in Flyer charger
        ;’f\,/               a. Use a Phillip‘s screwdriver to unscrew the battery box cover.
          AAAZy!             b. Insert 10 x "C" batteries, aligned to the (+), (—) signs as
        @@©@©                  indicated in the battery compartment.
                             c. Replace the battery box cover and tighten screw




                   Turn the power switch to                        Charging time is about 5
                   off position on the Hyper                       minutes.
                   Flyer. If Hyper Flyer is
                   turned on, it will not
                   charge.


4. OPERATE THE HYPER FLYER
 A. Steering and stunt command
   Running on ground
   The speed lever shoud be in central position to keep Hyper Flyer running on
   ground. Press "sharp turn" button and then shift the steering lever for right
   or left turning on ground or it will turn at big radius.

                                                   _ Normal turn


                                               rarp turn on land / Relling in air
                                                                            push




                                                                                         P. 2— 7


B. The Hyper Flyer can be launched by hand or take off from
   ground.
  Launch by hand
  When launched by hand: Shift the speed lever of the controller to the top for full
  speed of the propellers, then throw flyer gently and horizontally against the wind.
  Let it fly for a few seconds straight to gain altitude before maneuvering.




  Take off from ground
  Place the Hyper Flyer on a flat surface, (E.g.:sand, asphalt, cement). Avoid grass
  or rough surface. Shift the speed lever of the controller to the up position for
  taking off speed, Hyper Flyer will begin to run on ground. Be sure it is running
  against wind direction. It will take off after running for about 27 ft. (The minimum



               e
  runway should be 35 ft long). Let it fly for a few seconds straight before
  maneuvering it.




                 se                 CC > 2
   WARNING: Avoid shifting steering lever during take off, the Flyer may get crushed.


C. Flying Command                                              Shift lever up to
                                                               place the flapper
                                                               in the down
                                             Diving    &A      position for diving
                      Steering
                      Lever              |




                                                               Shift lever down to
                                                               place flapper in the
                                                               up position for looping
                                             Looping        %
                                                       K




                                                                                     P. 3— 7


D. Maneuvering the Hyper Flyer
   Normal flight
   Shift both the speed and steering levers simultaneouly for desired flight.

            Ascending
              Cruising       \       f—
                                     :.I
            Decending
              Landing
                  OFF
                                                 Left turn_ Rig ht turn
   Gliding
   When the Hyper Flyer is at good altitude (about 50 feet), user can turn off propellers
   by shifted Speed Lever to down most (OFF) position, Hyper Flyer can be
   maneuvered to left or right turn by pulse motion on the steering lever, with the gliding
   effect, flight time can be extended.
   Looping in air
   When the Hyper Flyer is at a good altitude(about 50 feet), Shift the speed lever to
   top position and then shift the steering lever to the down position. Release steering
   lever to its neutral position after loop is done.




                                                                            f/
                                                                       i
                                                                        i

                                                                  &5


                                                              «$


   Rolling in air
   When the Hyper Flyer is at a
   good altitude (about 50 feet),
   press down the rolling button,
   then shift the steering lever, to
   right for clockwise roll, to left for
   counter—clockwise roll.
    "The Hyper Flyer loses altitude
   at rolling, do not make
   continuous rolling"
                                                                                 Release bLittdh & lever, let_|
                                                                                 them return to neutral position




                                                                                               &
                                                                                               tL-bO

                                                                                                        P. 4—7


     Wavy flight pattern
     Keep the Flyer at ascending or cruising speed, shift the steering lever to
     dive and loop position alternatively with short intervals.




                                                           \;v;«
E-   Landing

     Aim the Hyper Flyer into the wind direction with the speed lever shifted
     downword for fight decending. When the Hyper Flyer is about 4 feet above ground
     shift speed lever to the down most position (turn off propellers) for landing.




© Using "pulse motion" the steering lever at the
  turning position for steady turning effect. Never
  push and keep the lever at the turning position
  or the Hyper Flyer will spiral circle down, losing
  its altitude and crushing.
®© Ending circling, shift the steering lever to the
   opposite side of the circling direction with
   pulse motion and then shift the lever at it
   central position.
© When flying into the wind, the Hyper Flyer
   makes a faster turn as well as climbs faster
   than when flying with tailwind.
© Correcting wind—shear:
     When the Hyper Flyer is flying straight a sudden side wind will disturb its
     course . Pulse the steering lever to the same direction of wind to put the
     Hyper Flyer back on the course. For example, when the right hand side
     wind pushes the Hyper Flyer leftward, pulse the steering lever for right
     turning, and so does for the left hand side wind.



                         Steering to the right sid
                         for regulating the
                         course


                                                                                   P. 5— 7


 © Wavy flight pattern:
   If the Hyper Flyer flies like waves at normal flight, reset the flapper tilting down
   slightly by shortening the pushrod.




 © in effective climbing throttle
   If the Hyper Flyer does not climb at full throtle effectively even after battery flashly
   charged, reset the flapper tilting up slightly by lengthen the rushrod, see section C
   of "PREPARATION FOR FLIGHT", for flapper adjustment.

                                 ASSASAASASSSAASSAOISASAISISS
                                                                                  Tilting Up Slighly


 © Regulating for straight course
   The fliper may have turning tendency
   during launch and normal flight, it can
   be regulating by bending the flapper
                                                                  Flapper position                Flapper position
   of the vertical stabilizer and fix its
                                                                  for regulating                  for regulating
   bent position with a shont piece                               left turning flight             right turning flight
   of scotch tape.




                                                                     /
6. CAUTION
@ Play in an open field where there are no                      © Play on clear or partly cloudy days where there
  obstacles such as buildings, trees or power                     is no strong wind, as this will cause difficulty in
  cables, and where there are no people,                          maneuvering. DO NOT play when it is raining,
  animals or vehicles. DO NOT play near power                     snowing, thundering, or in strong wind or other
  cables, railways or roads. It is recommended                    bad weather conditions. DO NOT play when the
  to play on grass, as this will reduce the impact                outside temperature is below 45 degree
  of a fall or of a normal landing.                               farenheit.
                                         <_
                                 xcZ2 S¢
                                    4C o




                                                                                                               P. 6— 7


  7. WARNING
     PLEASE READ THIS CAREFULLY BEFORE USING.                                    The improper use of the controller batteries may cause excessive heat,
     * Please play in an open field. Do not play near or on a road or railway,   battery leakage, explosion and damage or lead to injury. Please read
       near buildings, trees or overhead power cables or near other people.      the
       Please confirm your play area is safe before using.                       instructions below.
     * If the Hyper Flyer is caught on a building, tree or power cable,          + Only use "AA" alkaline batteries.
      do not climb to retrieve it. Please ask an adult to notify the owner of    + Never use rechargeable batteries in the charger or the controller.
       the building, tree or power cable as there may be an electric current     + Do not mix old and new batteries.
       present.                                                                  + Turn off the power when installing or replacing the batteries.
     * When you are flying the Hyper Flyer, keep it in your sight.               + Please install the batteries with the correct polarity, as indicated
       Make sure people nearby know you are flying your Hyper Flyer.                 by the +/— signs.
     * Keep your body, fingers, face, clothing and hair away from the moving     * Remove the batteries when the product is not in use.
       propellers.                                                               * Do not short circuit or disassemble. Keep away from fire.
     * It is recommended that children should be under adult supervision         * If any batteries you are using start to leak, carefully remove them
       when they are playing with the Hyper Flyer.                                   without letting them contact any part of the body, properly dispose of
     + There are small parts included in this product. Do not put any of the         batteries and replace with fresh batteries.
       parts in your mouth.                                                      Other cautions when using the Hyper Flyer and the controller
     * Keep away from children under eight years old.                            +« When other radio controlled products with the same frequency
     + Do not touch the metal part on the battery charger with your finger,          are used nearby, this may cause interference and the Hyper Flyer may not
       body or any metal object. It may cause excessive heat, battery leakage        fly. (When the propellers on the Hyper Flyer spin erratically, this may be
       or explosion.                                                                 evidence of frequency interference.)
     * This product is for outdoor use only. Do not use indoors.                 * Do not bend, tear, strongly hit,or drop the plane,charger,antenna shaft
       The improper use of the rechargeable cell(non—removeable) within              or antenna wire.
        the plane may cause excessive heat, cell leakage, explosion,             * Do not put any object onto the stem of the propellers.
      damage the product and the surrounding objects, or lead to injury.         * Do not start the Hyper Flyer when the propellers are unable to move freely.
        Please read the instructions below :                                     * When any of the propellers are broken or missing, do not fly the Hyper
     * Do not charge without fully discharging the Hyper Flyer. Repeated             Flyer.
       overcharging can lead to deterioration in battery performance.            * Do not expose to or drop in water!! If the Hyper Flyer or the controller are
     * Never touch the metal contact part with a metal object.                       exposed to water,turn off the power at once (taking care not to touch
       This may cause a shock and can be dangerous.                                  your skin) and do not touch the Hyper Flyer until it is completely dried out.
     * Stop use when it becomes wet. Moisture may cause a short circuit and      + Striking any part of the plane while the Hyper Flyer is being charged may
       can be dangerous.                                                             damage the connector.
     * Keep away from water or fire. Do not disassemble or solder                + When the charge is done, remove the Hyper Flyer from the charger.
       the product.                                                              * Do not place anything on top of your Hyper Flyer Do not leave your Hyper
     * Keep away from fire or hot and/or humid environments.                         Flyer
     + Do not use any electricity source other than the charger included in         upside down resting on its wing tips. If you do either of these, they may
       this package. Other charging sources may cause damage or lead to             cause the foam to deform and the wings to become distorted. If this
       injury.                                                                      happens, your Hyper Flyer may not fly. To preserve the life of your Hyper
                                                                                    Flyer,
                                                                                    be careful to store the Hyper Flyer in a safe place with nothing resting on it,
                                                                                    and never store the Hyper Flyer in an upside down position.



  8. FCC REQUIREMENT
     1. This equipment has been tested and found to comply with the limits for a Class B digital device,pursuant to Part 15 of the FCC Rules.
        These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment
        generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause
        harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation.
        If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off
        and on, the user is encouraged to try to correct the interference by one or more of the following measures:
        —— Reorient or relocate the receiving antenna.
        —— Increase the separation between the equipment and receiver.
        —— Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
        —— Consult the dealer or an experienced radio/TV technician for help.
     2. THE MANUFACTURER IS NOT RESPONSIBLE FOR ANY RADIO OR TV INTERFERENCE CAUSED BY UNAUTHORIZED
        MODIFICATIONS TO THIS EQUIPMENT. SUCH MODIFICATIONS COULD VOID THE USER AUTHORITY TO OPERATE THE
        EQUIPMENT



  9. WARRANTY
     This product is warranted against manufacturing defects in both material and workmanship for 60 days from the date of original purchase.
     Within this period, KID GALAXY U.S.A. CORPORATION will either repair or replace this product without charge for parts or labor. Do not
     attempt to repair or modify this equipment, as this may void your warranty.
     IMPORTANT: PLEASE KEEP YOUR ORIGINAL SALES RECEIPT AS PROOF OF PURCHASE.
     Without the required Proof of Purchase you may not be eligible for coverage under this Limited Warranty. If you have any problems with this
     product, please call Kid Galaxy Customer Service toll free at 1—800—816—1135. Our Customer Service Operator will provide you with the proper
     information and instructions to deal with your questions or problems with this product. The decision whether to either repair or replace this
     product is at the sole option of Kid Galaxy U.S.A. Corporation. This warranty does NOT cover damage or failure caused by or attributable to
     Acts of God, abuse, misuse, improper or abnormal usage, or any repairs (other than those provided by Kid Galaxy U.S.A. Corporation) or
     shipping costs incurred in transporting this product to Kid Galaxy U.S.A. Corporation. Some states do not allow the limitation or exclusion of
     incidental or consequential damages and some states do not allow limitation or exclusion of implied warranties; therefore the aforesaid
     limitation(s) or exclusions may not apply to the purchaser. This warranty gives you specific legal rights and you may have other rights which
     vary from state to state. This Limited Warranty is VOID if this product is purchased outside of either the U.S.A. or Canada.

        0
                                  Manufactured for Kid Galaxy, Inc.
2s                      u28
                                  ©2006 Kid Galaxy, Inc., Manchester, NH 03103 USA
*%     @ G & .+5              ~
                                  All Rights Reserved. Patent Pending.                                                        Customer Service
 is            upa‘s*
  ind 74oCanndicha
                                  MADE IN CHINA                                                                                1—800—816—1135




                                                                                                                                                         P. 7— 7



Document Created: 2006-10-30 11:08:41
Document Modified: 2006-10-30 11:08:41

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